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Creating Music For Games

Game Audio 201

intermediate

Do you want to know how to compose music for games? Would you like a piece of a 50 billion dollar industry? If so, put down your game controller and pay attention to the monitor, because the talented and entertaining David Earl is here to teach you how it

Spotlight Review

Winterstrike wrote a review. May 15, 2013

The best video tutorial about game music implementation every seen in my entire life. David did a really great job explaining in a simple way how the things work. Thanks a lot David. :)

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Previews

1 A History of Games: Early Games 03:44
7 Creating Loops: Keeping Things interesting 04:01
17 Creating Concurrent Themes 04:17

Course Outline

  1. Section 1: Early Video Game History

    1. 01 A History of Games: Early Games
      03:44
    2. 02 A History of Games: Composers in 8bit
      04:19
    3. 03 A History of Games: 16bit and Beyond
      04:55
    4. 04 Relationships between Composers and Developers - Part 1
      03:56
    5. 05 Relationships between Composers and Developers - Part 2
      04:08
  2. Section 2: Creating Loops

    1. 06 Creating Loops: The Pulse
      04:44
    2. 07 Creating Loops: Keeping Things interesting
      04:01
    3. 08 Creating Loops: Adding Ornaments
      03:51
    4. 09 Creating Loops: Adding Sparse Elements
      02:59
    5. 10 Creating Loops: Adding Drums
      03:48
  3. Section 3: Creating Tension Levels

    1. 11 Tension Levels: Creating Iterations
      03:01
    2. 12 Tension Levels: Unique Synthesis
      04:20
    3. 13 Tension Levels: Creative Reverb
      03:14
    4. 14 Tension Levels: Creating Tension Level 2
      03:52
    5. 15 Tension Levels: Creating Tension Level 3
      04:59
    6. 16 Tension Levels: The Importance of Modulation
      04:22
    7. 17 Creating Concurrent Themes
      04:17
    8. 18 Making Music for a Side Scroller - Part 1
      04:04
    9. 19 Making Music for a Side Scroller - Part 2
      03:26
  4. Section 4: Exploring Games States and Realtime Parameter Control

    1. 20 Exploring Stealth and Evade Game State Changes
      04:40
    2. 21 Creating Transitions
      03:46
    3. 22 Previewing Game State Changes Using Touch Tracks
      04:21
    4. 23 Previewing a Dynamic Score
      05:28
    5. 24 Preparing Cues for Real Time Parameter Control
      04:51
    6. 25 Mocking up Real Time Parameter Control in Logic - Part 1
      04:59
    7. 26 Mocking up Real Time Parameter Control in Logic - Part 2
      02:54
    8. 27 Creating 3D Music Emitters
      04:46
    9. 28 Introducing Cues to FMOD
      03:43
    10. 29 Hearing Cues in a Sandbox in 3D
      05:00

Course Overview

David Earl

David Earl

Like all of David’s courses, this course start off by giving you a historical perspective of the video game industry and its music. From 8-bit and beyond you’re transported into the present era where music for games is the state of the art! You first learn about industry politics and composer/developer relationships with all of its expectations and intricacies. Understanding the business is important, but what about the music?

Well, let’s start composing! First you learn how to design loops. Now these aren’t just simple beats, dude! These are skillfully created loops that evolve, expand and interact with each other and the game in complex and creative ways!

Next up you learn how to create what David calls "Dynamic Music Scores and Themes" that incorporate ever-changing tension levels. These powerful music arrangement and orchestration techniques are the bread-and-butter of every successful game composer. Understanding how to compose and manipulate these techniques and the music that they embody allows you to accentuate the action, motivate the player and enhance the overall game experience.

The last section in this amazing course is all about implementation. You learn all about different game states and how to create the essential transitions that tie them all together. You also get a ton of information on cue prep, mock-ups, 3D music emitters, FMOD and so much more.

So stop playing games and start composing music for games because, quite frankly, that’s where the money is!

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